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Run, dash, jump! Schacht is an infinitely replayable 3D platformer featuring billions of procedurally generated levels and ever-changing challenges.

GENRE: 3D Speedrunner
PLATFORM: PC / PS4
ENGINE: Unreal Engine 4  
TEAM: 35
DURATION: 12 months, shipped
TASKS: Gameplay / Procedural Level Content / Tutorials

VERSATILE ABILITIES

Sprint, dash, wallrun, slide, swing and hack. Avoid deadly traps and make your way to the end faster than anyone else can.

INFINITE REPLAYABILITY

Hone your skills in hand-built tracks, engage in timed challenges or play completedly random and procedurally generated levels. 

CHARACTER CUSTOMIZATION

Wings, skirts, mustache or baguettes... Dress your runner for any occasion.


Schacht was greenlit by the Steam community and launched on PC in 2016. The game's PS4 release followed in 2018.

The game was exhibited at several events, including at the International Festival of Animated Film '17 and '18 in Stuttgart.

This project marked the first time I worked in a large team of game developers, working together with the project's design lead as well as 2 other designers. My tasks in this project were:

• Designing and refining character abilities including dash, grapple and pulse, 
• Producing detailed design wiki on Confluence, 
• Attending weekly playtests organized by the QA department, identifying areas of improvement and creating evaluation reports for the game design team,
• Blocking out, iterating on and finalizing the tutorial level based on playtests together with the level artist,
• Designing over two dozen level segments to seamlessly connect in procedurally generated levels and to be used in the built-in level editor. 

BEHIND THE SCENES

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