Hi! I'm Ozan.

I help design teams turn abstract ideas into compelling experiences,
bringing diverse experience across AAA, indie and experimental games
and a player-centered methodology rooted in motivation theory.


DESIGN FOCUS

Gameplay & Systems Design
Emergent Play
Player Motivation

WITH EXPERIENCE IN 

Creative Leadership
Design Culture & Workflows
UX, Narrative, Level Design

TOOLS OF TRADE

Unreal Engine 4, Unity 
Adobe Creative Suite, Figma
Visual, Analog, AI Prototyping


This portfolio is being refreshed with new work and case studies.
Please reach out for more details.


AAA GAMES

CRYSIS 4 • Crytek

Crysis 4 is the long-anticipated installment in the groundbreaking FPS franchise.

As acting design lead, I translated the Game Director's artistic vision into design pillars and oversaw all gameplay features — including game loop, playstyles, 3Cs, abilities, weapons, enemy types, AI, progression and more.

FAR CRY 6 • Ubisoft

Far Cry 6 is the latest blockbuster in the open-world series known for exotic settings, memorable characters and engaging sandbox gameplay.

I worked on the Spec Ops missions of the game, involving metagame, exploration and co-op aspects of the game.


VIRTUAL WORLDS & LIVE EVENTS

MSQUARED • Improbable

MSquared is an ecosystem enabling creators to build massive and connected virtual worlds with interoperable ownership and modular features.

I led the design of all player-facing features that empowered over 100 gaming, music and sports projects for global brands such as the BBC, MLB, Universal Music and others.

THE OTHERSIDE

UGC-focused MMORPG where players own and shape the world.

IMPORIUM

Platform for large-scale virtual concerts and sport events.

CHAMBER

Immersive, gamified virtual conferencing platform.

R&D LAB

Exploring new kinds of prosocial play in massive virtual worlds.


RESEARCH PROJECTS

MERCEDES-BENZ MUSEUM • Mobile

Mercedes-Benz Museum Game is a • mixed reality game • enabling museum visitors to build their own collection of exhibited cars.

ENGINE: Unity
ROLE: Gameplay • Content Design

LAB RATS • Mobile

Lab Rats is an • educational minigame collection • developed as part of GLARS — a state-funded gamification project for the training of lab assistants.

ENGINE: Unity
ROLE: Gameplay • UX Design


INDEPENDENT PROJECTS

HEART_DRIVE • PC

HEART_DRIVE is a • narrative typing game • where you play as an android trying to prove itself "human" on a first date.

ENGINE: Unity
ROLE: Team Lead • Gameplay • Narrative • UX Design

L.A.M.E. • PC, Mobile

L.A.M.E. — Local Asymmetric Multiplayer Experience — offers a unique mix of
FPS (PC) & RTS (mobile) • gameplay for two competing players.

ENGINE: Unreal Engine 4
ROLE: 3Cs • AI • Level Design

SCHACHT • PC, PS4

Run, dash, jump! Schacht is an infinitely replayable • 3D speedrunner • featuring billions of procedurally generated levels and challenges. Available on Steam & PS4.

ENGINE: Unreal Engine 4 
ROLE: Gameplay • Level Design

TWIN SPROUTS • PC

3D platformer • blending co-op and competitive gameplay.

ROLE: Gameplay • Level Design

SUPER COMBAT HIGH • PC

Humorous • beat 'em up • with local co-op multiplayer.

ROLE: Gameplay • Level Design

WHAT THE CLUCK • PC, PS4

Team sports game • with chickens instead of balls.

ROLE: Gameplay • Level Design

THE CONJURERS • Mobile

Communication-driven
• local co-op RPG • for mobile.

ROLE: Gameplay • UX Design

APPETITE • Mobile

Mobile card game • about balancing a "healthy" diet.

ROLE: Gameplay • UX Design

DRAGONSLAYERS • Card

Strategic card game • pitting four players against a dragon.

ROLE: Game Design

© 2022 Ozan Öztürk - All Rights Reserved. Imprint.

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