I help design teams turn abstract ideas into compelling experiences,
bringing diverse experience across AAA, indie and experimental games
and a player-centered methodology rooted in motivation theory.
DESIGN FOCUS
Gameplay & Systems Design
Emergent Play
Player Motivation
WITH EXPERIENCE IN
Creative Leadership
Design Culture & Workflows
UX, Narrative, Level Design
TOOLS OF TRADE
Unreal Engine 4, Unity
Adobe Creative Suite, Figma
Visual, Analog, AI Prototyping
Crysis 4 is the long-anticipated installment in the groundbreaking FPS franchise.
As acting design lead, I translated the Game Director's artistic vision into design pillars and oversaw all gameplay features — including game loop, playstyles, 3Cs, abilities, weapons, enemy types, AI, progression and more.
Far Cry 6 is the latest blockbuster in the open-world series known for exotic settings, memorable characters and engaging sandbox gameplay.
I worked on the Spec Ops missions of the game, involving metagame, exploration and co-op aspects of the game.
MSquared is an ecosystem enabling creators to build massive and connected virtual worlds with interoperable ownership and modular features.
I led the design of all player-facing features that empowered over 100 gaming, music and sports projects for global brands such as the BBC, MLB, Universal Music and others.
Mercedes-Benz Museum Game is a • mixed reality game • enabling museum visitors to build their own collection of exhibited cars.
ENGINE: Unity
ROLE: Gameplay • Content Design
Lab Rats is an • educational minigame collection • developed as part of GLARS — a state-funded gamification project for the training of lab assistants.
ENGINE: Unity
ROLE: Gameplay • UX Design
HEART_DRIVE is a • narrative typing game • where you play as an android trying to prove itself "human" on a first date.
ENGINE: Unity
ROLE: Team Lead • Gameplay • Narrative • UX Design
L.A.M.E. — Local Asymmetric Multiplayer Experience — offers a unique mix of
• FPS (PC) & RTS (mobile) • gameplay for two competing players.
ENGINE: Unreal Engine 4
ROLE: 3Cs • AI • Level Design
Run, dash, jump! Schacht is an infinitely replayable • 3D speedrunner • featuring billions of procedurally generated levels and challenges. Available on Steam & PS4.
ENGINE: Unreal Engine 4
ROLE: Gameplay • Level Design
3D platformer • blending co-op and competitive gameplay.
ROLE: Gameplay • Level Design
Humorous • beat 'em up • with local co-op multiplayer.
ROLE: Gameplay • Level Design
Team sports game • with chickens instead of balls.
ROLE: Gameplay • Level Design
Communication-driven
• local co-op RPG • for mobile.
ROLE: Gameplay • UX Design
Mobile card game • about balancing a "healthy" diet.
ROLE: Gameplay • UX Design
Strategic card game • pitting four players against a dragon.
ROLE: Game Design
HTML Maker