HELLO THERE!
I am a design leader with experience across the full spectrum of design, from concept to execution, in AAA, mobile and live games.
I bring a versatile skill set, methodical approach and deep focus on player motivation to create innovative and memorable gaming experiences.
Explore the games I've worked on below and feel free to reach out on LinkedIn!
DESIGN FOCUS
Systems / Gameplay
Social Engagement
User Experience
EXPERIENCE IN
Design Leadership
Project Management
AAA / Live Experiences
TOOLS & SOFTWARE
Unreal Engine 4 / Unity
Illustrator / Photoshop / Premiere
Figma / Miro / JIRA
M² is an ecosystem empowering a network of interconnected virtual worlds with features that enable UGC, interoperable ownership, social interaction and gameplay.
As the design lead of M², I am the driver of all player-facing features used in trailblazing projects. My responsibilities include product vision, design direction, defining and designing feature set and leading multidisciplinary feature teams.
Crysis 4 is the long-anticipated installment in the revolutionary first-person shooter franchise that is famous for pushing the boundaries of what is possible.
As the first and only game designer during concept exploration phase of this ambitious project, I was responsible for overseeing the design and implementation of a wide variety of gameplay systems and features such as 3Cs, game loop, abilities, weapons, enemy AI, progression and more.
Far Cry 6 is the latest blockbuster entry in the long-running action-adventure series known for exotic settings, memorable characters and engaging sandbox gameplay.
I worked at Ubisoft Berlin and took design ownership of a post-game replayability feature from pitch to feature completion.
Lab Rats is an • educational minigame collection • developed as part of GLARS — a state-funded gamification project for the training of lab assistants.
ENGINE: Unity
ROLE: Gameplay • UX Design
Mercedes-Benz Museum Game is a • mixed reality game • enabling museum visitors to build their own collection of exhibited cars.
ENGINE: Unity
ROLE: Gameplay • Content Design
HEART_DRIVE is a • narrative typing game • where you play as an android trying to prove itself "human" on a first date.
ENGINE: Unity
ROLE: Team Lead • Gameplay • Narrative • UX Design
L.A.M.E. — Local Asymmetric Multiplayer Experience — offers a unique mix of
• FPS (PC) & RTS (mobile) • gameplay for two competing players.
ENGINE: Unreal Engine 4
ROLE: 3Cs • AI • Level Design
Run, dash, jump! Schacht is an infinitely replayable • 3D speedrunner • featuring billions of procedurally generated levels and challenges. Available on Steam & PS4.
ENGINE: Unreal Engine 4
ROLE: Gameplay • Level Design