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HELLO THERE!

I am a design leader with experience across the full spectrum of design, from concept to execution, in AAA, mobile and live games.

I bring a versatile skill set, methodical approach and deep focus on player motivation to create innovative and memorable gaming experiences. 

Explore the games I've worked on below and feel free to reach out on LinkedIn!

- OZAN

DESIGN FOCUS

Systems / Gameplay
Social Engagement
User Experience

EXPERIENCE IN

Design Leadership
Project Management
AAA / Live Experiences

TOOLS & SOFTWARE

Unreal Engine 4 / Unity 
Illustrator / Photoshop / Premiere
Figma / Miro / JIRA

Mobirise

(Improbable)

M² is an ecosystem empowering a network of interconnected virtual worlds with features that enable UGC, interoperable ownership, social interaction and gameplay.

As the design lead of M², I am the driver of all player-facing features used in trailblazing projects. My responsibilities include product vision, design direction, defining and designing feature set and leading multidisciplinary feature teams.

Mobirise

CRYSIS 4 (Crytek)

Crysis 4 is the long-anticipated installment in the revolutionary first-person shooter franchise that is famous for pushing the boundaries of what is possible.

As the first and only game designer during concept exploration phase of this ambitious project, I was responsible for overseeing the design and implementation of a wide variety of gameplay systems and features such as 3Cs, game loop, abilities, weapons, enemy AI, progression and more.

FAR CRY 6 (Ubisoft)

Far Cry 6 is the latest blockbuster entry in the long-running action-adventure series known for exotic settings, memorable characters and engaging sandbox gameplay.

I worked at Ubisoft Berlin and took design ownership of a post-game replayability feature from pitch to feature completion.


RESEARCH PROJECTS

LAB RATS (Mobile)

Lab Rats is an • educational minigame collection • developed as part of GLARS — a state-funded gamification project for the training of lab assistants.

ENGINE: Unity
ROLE: Gameplay • UX Design

MERCEDES-BENZ MUSEUM (Mobile)

Mercedes-Benz Museum Game is a • mixed reality game • enabling museum visitors to build their own collection of exhibited cars.

ENGINE: Unity
ROLE: Gameplay • Content Design


STUDENT & HOBBY PROJECTS

HEART_DRIVE (PC)

HEART_DRIVE is a • narrative typing game • where you play as an android trying to prove itself "human" on a first date.

ENGINE: Unity
ROLE: Team Lead • Gameplay • Narrative • UX Design

L.A.M.E. (PC, Mobile)

L.A.M.E. — Local Asymmetric Multiplayer Experience — offers a unique mix of
FPS (PC) & RTS (mobile) • gameplay for two competing players.

ENGINE: Unreal Engine 4
ROLE: 3Cs • AI • Level Design

SCHACHT (PC, PS4)

Run, dash, jump! Schacht is an infinitely replayable • 3D speedrunner • featuring billions of procedurally generated levels and challenges. Available on Steam & PS4.

ENGINE: Unreal Engine 4 
ROLE: Gameplay • Level Design

TWIN SPROUTS (PC)

3D platformer • with a blend of co-op and competitive gameplay.

ROLE: Gameplay • Level Design

SUPER COMBAT HIGH (PC)

Humorous • beat 'em up • with local co-op multiplayer.

ROLE: Gameplay • Level Design

WHAT THE CLUCK (PC, PS4)

Team sports game • with chickens instead of balls.

ROLE: Gameplay • Level Design

THE CONJURERS (Mobile)

Communication-driven
• local co-op RPG • for mobile.

ROLE: Gameplay • UX Design

APPETITE (Mobile)

Mobile card game • about balancing a "healthy" diet.

ROLE: Gameplay • UX Design

DRAGONSLAYERS (Card)

Strategic card game • pitting four players against a dragon.

ROLE: Game Design

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