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HELLO THERE!

I am a driven game designer with experience in a diverse range of projects from mobile to AAA. I specialize in gameplay and engagement design and have worked with game modes, UX, level and narrative design.

Leveraging a versatile design skillset, keen understanding of player motivation and strong passion for the craft, I aim to push the boundaries of engagement in ambitious and innovative titles.

Please scroll down to check out some of the games I have worked on and don't hesitate to drop me a line if you'd like to get in touch!

- OZAN

DESIGN FOCUS

Gameplay Design
3Cs / Abilities / Combat
Engagement Design
Progression / Replayability

EXPERIENCE IN

Game Modes
UX Design
Level Design
Narrative Design

TOOLS & SOFTWARE

Unreal Engine 4 / Unity
JIRA / Confluence / Perforce
Illustrator / Premiere / After Effects
Microsoft Office

UNANNOUNCED AAA GAME

I am currently the interim design lead on the next big title from Crytek.

Collaborating closely with the game director, my responsibility is to translate the game vision into compelling gameplay and engagement loops.

FAR CRY 6 (PC, Consoles)

I worked on the upcoming blockbuster at Ubisoft Berlin, taking design ownership of a replayability feature from concept to implementation.

Please check back later for more details on my contribution to this major project!

HEART_DRIVE (PC)

HEART_DRIVE is a • narrative typing game • where you play as an android trying to prove itself "human" on a first date.

ENGINE: Unity
ROLE: Team Lead • Gameplay • Narrative • UI Design

L.A.M.E. (PC, Mobile)

L.A.M.E. — Local Asymmetric Multiplayer Experience — offers a unique mix of
FPS (PC) & RTS (mobile) • gameplay for two competing players.

ENGINE: Unreal Engine 4
ROLE: 3Cs • AI • Level Design

LAB RATS (Mobile)

Lab Rats is an • educational minigame collection • developed as part of GLARS — a state-funded gamification project for the training of lab assistants.

ENGINE: Unity
ROLE: Gameplay • Minigames • UI Design

MERCEDES-BENZ MUSEUM (Mobile)

Mercedes-Benz Museum Game is a • mixed reality game • enabling museum visitors to build their own collection of exhibited cars.

ENGINE: Unity
ROLE: Gameplay • Content • UX Design

SCHACHT (PC, PS4)

Run, dash, jump! Schacht is an infinitely replayable • 3D speedrunner • featuring billions of procedurally generated levels and challenges. Available on Steam & PS4.

ENGINE: Unreal Engine 4 
ROLE: Gameplay • Tutorials • Level Design

TWIN SPROUTS (PC)

3D platformer • with a blend of co-op and competitive gameplay.

ROLE: Gameplay • Level

SUPER COMBAT HIGH (PC)

Humorous • beat 'em up • with local co-op multiplayer.

ROLE: Gameplay • Level 

WHAT THE CLUCK (PC, PS4)

Team sports game • with chickens instead of balls.

ROLE: Gameplay • Level

THE CONJURERS (Mobile)

Communication-driven
• local co-op RPG • for mobile.

ROLE: Gameplay • UX

APPETITE (Mobile)

Mobile card game • about balancing a "healthy" diet.

ROLE: Gameplay • UI

DRAGONSLAYERS (Card)

Strategic card game • pitting four players against a dragon.

ROLE: Game Design

© 2020 Ozan Öztürk - All Rights Reserved. Imprint.