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HELLO THERE!

I am a design leader with experience in navigating the entire spectrum of design from abstract vision to concrete mechanics in a diverse range of projects from mobile to AAA.

Leveraging a versatile design skillset, exceptional organizational skills, keen understanding of player motivation and strong passion for the craft, I aim to create innovative and memorable gaming experiences.

Please scroll down to check out some of the games I have worked on and drop me a line on LinkedIn if you would like to get in touch!

- OZAN

DESIGN FOCUS

Gameplay / Systems
Social Engagement
User Experience

EXPERIENCE IN

Design Leadership
Project Management
AAA / Mobile

TOOLS & SOFTWARE

Unreal Engine 4 / Unity 
JIRA / Confluence / Miro
Illustrator / Photoshop / Premiere

Mobirise

M² is an ecosystem that enables mass scale social and gameplay experiences for up to 20,000 players in interlinked worlds with a shared digital asset economy.

As the design lead of M² consumer experience, I am the driver of all user-facing platform features used by projects of famous brands. My key responsibilities include co-authoring product vision, driving design direction, defining feature set, leading multidisciplinary teams and setting quality criteria.

Mobirise

CRYSIS 4

Crysis 4 is the long-anticipated installment in the revolutionary first-person shooter franchise that is famous for pushing the boundaries of what is possible.

As the first and only game designer during concept exploration phase of this ambitious project, I was responsible for overseeing the design and implementation of a wide variety of gameplay systems and features such as 3Cs, game loop, abilities, weapons, enemy AI, progression and more.

FAR CRY 6

Far Cry 6 is the latest blockbuster entry in the long-running action-adventure series known for exotic settings, memorable characters and engaging sandbox gameplay.

I worked at Ubisoft Berlin and took design ownership of a post-game replayability feature from pitch to feature completion.


RESEARCH PROJECTS

LAB RATS (Mobile)

Lab Rats is an • educational minigame collection • developed as part of GLARS — a state-funded gamification project for the training of lab assistants.

ENGINE: Unity
ROLE: Gameplay • UX Design

MERCEDES-BENZ MUSEUM (Mobile)

Mercedes-Benz Museum Game is a • mixed reality game • enabling museum visitors to build their own collection of exhibited cars.

ENGINE: Unity
ROLE: Gameplay • Content Design


STUDENT & HOBBY PROJECTS

HEART_DRIVE (PC)

HEART_DRIVE is a • narrative typing game • where you play as an android trying to prove itself "human" on a first date.

ENGINE: Unity
ROLE: Team Lead • Gameplay • Narrative • UX Design

L.A.M.E. (PC, Mobile)

L.A.M.E. — Local Asymmetric Multiplayer Experience — offers a unique mix of
FPS (PC) & RTS (mobile) • gameplay for two competing players.

ENGINE: Unreal Engine 4
ROLE: 3Cs • AI • Level Design

SCHACHT (PC, PS4)

Run, dash, jump! Schacht is an infinitely replayable • 3D speedrunner • featuring billions of procedurally generated levels and challenges. Available on Steam & PS4.

ENGINE: Unreal Engine 4 
ROLE: Gameplay • Level Design

TWIN SPROUTS (PC)

3D platformer • with a blend of co-op and competitive gameplay.

ROLE: Gameplay • Level Design

SUPER COMBAT HIGH (PC)

Humorous • beat 'em up • with local co-op multiplayer.

ROLE: Gameplay • Level Design

WHAT THE CLUCK (PC, PS4)

Team sports game • with chickens instead of balls.

ROLE: Gameplay • Level Design

THE CONJURERS (Mobile)

Communication-driven
• local co-op RPG • for mobile.

ROLE: Gameplay • UX Design

APPETITE (Mobile)

Mobile card game • about balancing a "healthy" diet.

ROLE: Gameplay • UX Design

DRAGONSLAYERS (Card)

Strategic card game • pitting four players against a dragon.

ROLE: Game Design

© 2022 Ozan Öztürk - All Rights Reserved. Imprint.