GENRES EXPLORED
First-Person Shooter
Real-Time Strategy
Beat 'Em Up
Narrative Adventure
3D Platformer
2D Platformer
Digital Card Game
Analog Card Game
Serious Game
TASKS PERFORMED
Gameplay Systems
Character Abilities
Player Progression
Enemy AI
Playtesting & Balancing
3D Level Design
2D Level Design
Dialogue Systems
DESIGN INTERESTS
Live-Ops
Player Motivation Models
User Engagement Systems
In-Game Progression
Player Customization
Procedural Content
Rational Design Model
The Conjurers is a turn-based local multiplayer RPG where communication is as integral to your success as the equipment you bring to battle.
// GAMEPLAY & INTERFACE DESIGN
L.A.M.E. is an experimental mix of first-person shooter (PC) and real-time strategy (mobile) gameplay in local multiplayer.
// GAMEPLAY & LEVEL DESIGN
SCHACHT is an infinitely replayable 3D speedrunner featuring billions of procedurally generated levels and ever-changing challenges. Now available on Steam and PS4!
// GAMEPLAY & LEVEL DESIGN
HEART_DRIVE is a story-driven typing game for PC that puts you in the shoes of an artificial intelligence trying to prove itself "human" on a first date.
// GAMEPLAY, NARRATIVE & INTERFACE DESIGN
APPETITE is a strategy card game where you must serve your insatiable customer with food and drinks while ensuring he's "fit" enough to keep paying.
// GAMEPLAY & INTERFACE DESIGN
The MERCEDES-BENZ MUSEUM game is an on-location puzzle game enabling museum visitors to build their own collection of exhibited cars.
// GAMEPLAY DESIGN
SUPER COMBAT HIGH is a co-op beat 'em up that puts you in the shoes of a high school student facing the deadly challenges set up by his teacher.
// GAMEPLAY & LEVEL DESIGN
LAB RATS is a minigame collection developed as part of a research project to be used in the education of biological technical assistants.
// GAMEPLAY & INTERFACE DESIGN
TWIN SPROUTS is a casually-approachable 3D platformer featuring a blend of cooperative and competitive gameplay for two players.
// GAMEPLAY & LEVEL DESIGN
DRAGONSLAYERS is a strategy card game pitting four brave heroes against a ferocious and terrifying dragon.
// CARD GAME DESIGN
PLAGUEIS: NOT A STORY THE JEDI WOULD TELL YOU is a typing game I worked on to test and showcase rational design practices conceived by Ubisoft.
// RATIONAL DESIGN